Once the Discover app appears, click on that to open it up. To grab ProtonUp-QT, click on the Start Menu (the Steam Deck logo in the bottom-left corner), and in the search box, type “Discover”. This is a program that can download a host of different Proton versions, including Proton-GE, and tools to tinker. But to get that file, we’re going to need to install something called ProtonUp-QT. The main reason we’re able to get Fallout 4 mods working on the Steam Deck is thanks to a little plugin called SteamTinkerLaunch. Step 2: Add ProtonUp-QT to Install SteamTinkerLaunch This will copy all the necessary files across, and thanks to the layout of F4SE, the files will be dumped into the correct locations. Once you’re inside the Fallout 4 folder, use the left trigger to click anywhere and select Paste. If you’re unsure of the location of your Steam Library, head into Home and use the search function near the top-right of the screen to search for “Steam Library”. Primary > Steam Library > Steam Apps > Common > Fallout 4 I have my games installed to an SD card, so the file path may be different if you’ve got it installed onto the Steam Deck’s internal storage. Now what we need to do is find the main Fallout 4 game folder. This will copy all the files needed and will make the next part that much easier. Next, use the left trigger to click anywhere to bring up the sub-menu and select Copy. Using the right touchpad and the right trigger, click-and-hold anywhere and drag the box across all the files to highlight them all. You should now be looking at all the files (pictured above). Click on this new F4SE folder twice to access it. Still in the Downloads folder, a new folder will have been created. From here, click on “Extract archive here, autodetect subfolder.” This will extract the files from F4SE and place them into their own folder. Once you’ve located it, use the left trigger to click on the file then select Extract from the menu. Access this via the Dolphin file explorer (the blue folder icon). The file we downloaded can be found in the Downloads folder. Note: You want to grab the non-VR version of F4SE. If, say, you download a mod that breaks everything, you can uninstall the mod and revert the game back to a workable state. If you’ve got all of that sorted, the first part of this guide is to head over to the F4SE website and download the F4SE file shown in the screenshot above.į4SE is, essentially, a script extender that allows us to modify files in Fallout 4 in a way that’s recoverable. You’ll also need an Internet browser like Chrome or Firefox installed. See sticky post.Before we begin, we’ll be doing all of this in the Steam Deck’s Desktop Mode. Works with some mods like the Achievement Enabler and Keyboard Shortcuts. Generally, these will need to be updated before any of the other mods in this list will function. These mods are considered “core” because many of the other mods rely on them. Most of the list is alphabetical accept for a few mods that are listed directly under a mod it replaces to make it easier to find using ‘See below ' tags. TIP: Shift+Enter goes to next line without large spacing ‘ Obsolete’ status given to mods that have a clear replacement and have not been updated in over a year ‘ No longer maintained ’ status given to mods whos authors have not been online for over a year ‘ Author Working on Update! ’ Added to notes if the author themselves has confirmed there working on an update ‘ No Updates Currently!! ’ status given to mods not updated yet and seem to have frequent activity so an update is likely ‘ Incompatible ’ used when there are no replacement or alternative mods listed/known ‘ See below ' used when a replacement mod is listed below ’ See Alternative' used when there is a listed alternative mod ‘ Compatible ’ and a version number if relevant to indicate a mod is compatible with version This list is only relevant to Skyrim Special/Anniversary Edition. If you see out of date or missing information, please help out by editing this article. This page serves as a list of the known native code mods and the compatibility information for each. As a result of these dependencies, many of these mods are likely to require an update each time the game (or SKSE) is updated. These mods are often tightly tied to the game executable version, the Skyrim Script Extender version or both. As well as conventional mods, it is possible for mod authors to create “native code” mods that hook into the core game processes and unlock additional functionality which is not normally available through the Creation Engine.
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